prototype your product

Learn to build high-fidelity clickable prototypes in Figma in just two weeks. No prior experience necessary — join the cohort today.

Cohort registration is currently closed. Join our waitlist to get notified when the next one starts.








March 21st

Join the waitlist above to be the first to know when the next cohort starts.


2 week commitment

~1 hr/day commitment for two weeks. Get immersed in the process.

Final Product

Your working prototype

Build a high-fidelity interactive prototype for your mobile or web app.

This course is

For Beginners

No design experience necessary.

An immersive learning experience

Learn to wireframe and prototype in Figma.

Learn by doing

We're not your typical online course or bootcamp. You'll prototype a project of your interest by following five live workshops.

Stay accountable

Build your projects within a community of learners just like you. Get inspired, work with others, ask for feedback, and ship your finished projects for everyone to see!

Supportive community

Once you join our community, we're here for you at every step. Interact with other learners and design amazing applications together.

Bring your ideas to life in two weeks.

Join hundreds learning on Enlight

Hear why learners love the cohort.

During the course, the learning by doing methodology came to life — this experience pushed me to put learning to practice.

testimonialAashishData and Tech Strategist

Enlight allows you to feel a sense of accomplishment that you were able to create something on your own.

testimonialIlanProduct Manager

My Enlight experience provided me with a tangible skillset which strengthened my ability to advance my career.

testimonialDivyaProduct Manager

Learners from the best organizations level up their skills on Enlight.

Meet your instructor

We've got your back.


Zoe Robinson

Zoe is a UX Designer on a mission to create products that are equally beautiful and usable. Her experience ranges from visual design with AWS, to product design with a social networking startup. She has also worked in advertising and youth entrepreneurship, bringing a business lens to every design project. Currently, she is a second-year graduate student studying Human-Computer Interaction at the University of Michigan, a graduate student instructor, and a UX Design freelancer. With a strong affinity for community building through digital platforms, Zoe's passion lies at the intersection of design, social impact, and accessibility. She is excited to help others turn their ideas into tangible, beautiful prototypes that can be shared with the world!

and our community mentors are here to support you.

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Two weeks. Perfectly structured.

Build a real prototype.

14 Day Plan
Session 1
Kickoff (90 minutes)

Introduction to the program – get acquainted with the design process, Figma, and helpful resources. Learn about the mobile and web app design process.

Session 2
Wireframing & User Experience (1 hour)

Learn more Figma fundamentals and begin building the framework for your prototype. Convert your user journey into a basic wireframe. Learn frames, shapes, grids, buttons, components, and more.

Session 3
Prototype I — Components (1 hour)

Refine the wireframe and begin transforming your idea into a low-fidelity prototype. Understand material design component best practices and implementation. Introduction to the concept of responsive design in prototyping.

Session 4
Prototype I — User Interface (1 hour)

Add UI design elements, such as color solutions and typography, to create a consistent brand experience across your prototype.

Session 5
Prototype II — Making it Work (1 hour)

Refine the prototype look and feel. Learn how to add interactions to make your prototype usable, and presentable as a minimum viable product. Learn frame transitions, overlay transitions, overflow behavior, and more.

Session 6
Demo Day (90 minutes)

Share your final project with the community! Each cohort member will present their prototype to the group, walking us through their product pitch.

Beyond just the basics

We'll go over everything you need to know.

  • Frames
  • Buttons
  • Styles
  • Images
  • Shapes
  • Components
  • Icons
  • Overlays
  • Grid
  • Typography
  • Variants
  • Navigation
  • Layers
  • Wireframing
  • Prototyping
  • Design process

Questions? We got you

Frequently Asked Questions